Patch Notes V0.12 – The Long Night

Welcome travellers to update V0.12 – The Long Night! We’ve got day & nights cycles, performance improvements, days survived, housing overhaul and much, much more!

PS. Sorry it was a bit late!

Day / Night Cycle

The sun has set in Mercia… and risen again! The day / night cycle is in. This has been a big feature for us but we’ve finally got it to a place we’re happy with. This feature has a lot of mechanics tied to it, more below.

Days Survived

To accompany the day and night cycle we have added a new mechanic we’ve been calling “Days Survived”. Each day the sun rises players will receive a daily reward of character stats and gold. The longer you survive the better your character will become.

Torches & Campfires

Torches can now be crafted!

Crafting a torch requires 1x stick and 1x kindling which can be looted from stick piles or regular crates and barrels around the world. When you initially spawn you will start with a torch but to craft an additional one once it runs out you will need to unlock the skill, which has a cost of 1 skill point.

Look out for other adventurers carrying torches throughout the lands of Mercia, on closer inspection this may in fact be a Night Bandit!

We’ve added a lightsource to player crafted campfires, they also drastically decrease the likelihood of bandits attacking you during the night (unless you build a campfire in a bandit camp of course…) Campfire crafting is an unlockable skill that costs 1 skill point.

Engine Update & Optimizations


We’ve done a lot of work in these areas and the engine upgrade wasn’t straightforward. So bundling this under one title feels like a bit of a disservice to what’s been done, but these things all fall into one key point for you lot – better performance.

Key points:

  • Improved replication, so better net performance under load
  • Many rendering optimizations, better frame rate (this is dependant on your hardware and settings).
  • Net performance optimizations, again better net performance under load

There’s a LOAD of backend stuff gone into this, so everything should be ticking over much smoother.

Launcher & Dedicated Servers


We have been working behind the scenes on dedicated servers for The Black Death which we know has been a highly requested feature from our Community! When this system has been implemented we will need your help testing them out. Your feedback will be essential as this is quite a big technical change for us.

To enable easy launching of the dedicated servers we created a custom game launcher that also houses a bunch of settings for ease of use.

Player Housing Changes

We have revamped the Player housing system completely. This update has a core feature set for all your medieval needs. We are planning on expanding this system and as we roll out more and more updates.

Houses can be found in the world and must be purchased, once purchased you will be required to spend gold and resources to clean them up and begin adding your own features such as utilities, beds and storage.

Pillaging Areas

As the game’s crafting has become more important with the changes to housing and progression we quickly realised we would have to change how players acquire crafting resources and loot. We’ve began to implement “Pillaging areas” the idea behind these areas are dangerous locations around the map, usually consisting of multiple enemies and plague that yield the best loot.

These will range from single abandoned houses all the way to huge areas like the city of Svalberg in the south and the ruins of Duffus Castle.

These are still a work in progress as loot and enemies will need balancing and area design and art need refining. We also want to create more varieties of areas such as deeper caves.


Lootable Item Changes

There are now new chests that can be found in dangerous and hidden areas around the world. These have great loot and treasures hidden within if you are able to get close enough to loot them.

Here’s a breakdown of the lootables you can now find in the world:

Standard crate – Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.

Standard barrel – Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.

Wooden chest – contains some gold and food items, also contain rope for crafting.

Heavy wooden chest – contains a substantial amount of gold and food items.

Heavy iron chest – contains a large amount of gold and several very valuable items that can be sold for large quantities of gold.

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New Spawn Locations

We have introduced new spawn points in game! Now when you log in you will be greeted with sun, sea and sand, that’s if you don’t spawn in at night time! Do not fear though, when you spawn in game you will find a cotton swab and a torch in your Inventory to get you started.




Combat System Update

The combat system has been given a rework. Coupled with the performance and optimisations the combat system has a much more fluid and responsive feel. Enemies will now block and parry your attacks. With an improved physics system swings and hits are more accurate which means better feedback when striking different materials and surfaces. All of this should mean a better and generally more responsive gameplay experience all round.

New Post Processing Volumes & Graphical Changes


A whole bunch of post processing volumes and materials have been added.

  • New fog volumes
  • New freezing fog volumes
  • New ground fog volumes
  • New overcast volume
  • New rock/stone wall material
  • New water and sea material
  • Worldspace ambient occlusion

Character Progression Changes 

We have re worked the Profession unlocking tiers.

Crafting & Inventory Combined Menu

We have integrated Crafting into the Player’s Inventory system. From feedback we received and playing ourselves we noticed how often we were flipping between the Inventory and Crafting window. We have combined the two into one easy to use UI. Materials and resources are now automatically placed in recipes when clicking on them. There are also tabbed categories for different recipes such as weapons, tools, food and housing too!

Item Quality Changes

Items now have different coloured tiers that represent their quality when consumed and used in crafting. These are: Awful, Common, Uncommon, Rare, Exotic and Legendary.

New Skill Trees

We have reworked the skill trees to allow players more choice. It is now possible to learn skills in any order you choose. We understand every Player has their own playstyle and we wanted to accommodate this.

Gold Re-Balance

Gold has been re-balanced to reflect the change in resources and items found in the world based on their value. Weapons and armour will now cost more from Blacksmith vendors and will be highly sought after for their value and stats. We felt this was needed as in these dark times gold should be scarce and valuable as a currency. Do you choose to eat a nasty bread roll to survive or sell it for a high price towards other goods?

Foraging Piles

We have added new foraging piles that can be found scattered around Mercia, these are in the form of rock piles and stick piles.

Other Changes

  • New main menu look
  • New HUD map
  • New Ravens Reach notice board map
  • 10+ music tracks added to the game
  • More signposts in the world
  • More named areas
  • Invert mouse option added

New & Updated Areas:

  • Crutchley Hill Forest
  • Crutchley Hill update
  • Raven’s Reach entrance & road polish
  • Raven’s Reach forest added
  • Path to Wetrock from Raven’s Reach polish and forest
  • WetRock update
  • WetRock pine forest
  • Queen’s Crossing forest added
  • Lathe battlefield added
  • Lathe battlefield Camp added
  • Lathe battlefield Forest added
  • Logger’s Respite updated
  • Logger’s Respite forest added
  • Freeman’s Port River updated
  • Crutchley Hill Forest added
  • Farleigh Town Forest added
  • Burnt village added near Monastery
  • Monastery forest added
  • Dunstead forest finished
  • Beach Meadows added
  • New roads to aketown from Queen’s Crossing
  • Svalberg added to Frostfall, infected snowy town with high grade loot
  • Laketown now abandonned and plague ridden
  • The gate to Raven’s Reach Crypt added

Bugs Fixed

We squashed a staggering 261 bugs! A big thank you to everyone who gave us bugs through our Google Bug Submission Form, by email, on the Steam Forums and Discord too. It really means a lot to us, thank you for each and every report!

Here are the Patch Notes for the Hotfix that went out in the early hours of Tuesday 4th April 2017

  • Fixed Server crash On GetActorForwardVector() with null pawn
  • Fixed Server crash with AI failing check on EQS_DEBUGGER
  • Fixed client crash on Logging in
  • Fixed Bought House Doors disappearing
  • Fixed Door Health problem
  • Fixed Houses not saving Owner sometimes
  • Fixed Skills reassigning problem
  • Fixed Beta character transfers
  • Fixed Locks disappearing and not saving
  • Move to release gamespark
  • Fixed Pickups not deleting after time period
  • Fixed Duplicate vendor items on AddActiveItem
  • Fixed Loading Steam DRM issue
  • Fixed Crafting an oven housing kit will give you a tannery
  • Fixed Crafting a storage chest housing kit will not yield the chest
  • Fixed infection look visual removal when you bring down infection, with potions
  • Fixed Crafting a bed housing kit will not yield the items
  • Fixed Chest and bed unlockable are green while not having the kit to place them
  • Fixed Oven kit is missing an icon in the crafting menu
  • Fixed Churner housing kit is under tools rather than housing
  • Fixed some resolution issues on Inventory
  • Fixes to Skill tree
  • Fixed server browser disappearing
  • Fixed heavy torch attack
  • Balancing Tool weight
  • Fixed Starter town now has safe volume
  • Fixed metal plate pickup

Below here are the Bug Fixes for our V0.12 – The Long Night update that went out to our Live servers on Saturday 1st April 2017.

 Key  Summary  Reporter  Status
TBD-287 A – Exploit – you can cancel attack animations by sheathing/unsheathing your weapon to attack faster Community QA Closed (Fixed)
TBD-768 A – Exploit – Programming – Possible to enter a locked building by interacting with furniture Community QA Closed (Fixed)
TBD-1397 A – Exploit – Suiciding and then quickly force closing the game will dupe everything you have Community QA Closed (Fixed)
TBD-1522 A – Crash – Players are unable to log into their character using the “Enter World” button on the new character selection screen Community QA Closed (Fixed)
TBD-1629 A – Programming – Various crafted and/or looted items vanish from inventory upon relog Community QA Closed (Fixed)
 

TBD-1743
A – Programming – Housing is bound to player name rather char/player ID Community QA Closed (Fixed)
 

TBD-1778
B – Programming / Editor / Engine – Upon interacting with the same Merchant Vendor after some time their items appear invisible Emily Barber Closed (Fixed)
 

TBD-1782
A – Crash – Fatal Error when looking at Camomile plant Community QA Closed (Fixed)
 

TBD-1784
!A – UI / Editor / Engine – Quitting to the Main Menu loads the backdrop from the Main Menu with no UI elements Community QA Closed (Fixed)
 

TBD-1809
B – A.I. – Standing still bandit cannot hit character Community QA Closed (Fixed)
 

TBD-1839
A – Crash – Equipping Armor crashes the server Community QA Closed (Fixed)
 

TBD-1847
A – Engine / Editor – When logging back into TBD with a saved character the game loads into a black screen with a cursor Emily Barber Closed (Fixed)
 

TBD-1850
B – Programming / Editor / Engine – It is not possible to buy an item with the exact amount of gold needed Emily Barber Closed (Fixed)
 

TBD-1896
A – LOD / Engine / Editor – Hanging corpses have odd LODs on them causing them to load in and out in an odd manor Emily Barber Closed (Fixed)
 

TBD-1954
A – Crash – When looking at the pear tree in Duffus castle ruins it causes an Unreal crash Emily Barber Closed (Fixed)
 

TBD-1955
A – Exploit / Programming – It is possible to double your gold by stashing it quickly Emily Barber Closed (Fixed)
 

TBD-1959
A – Crash – There is an “invisible” Gooseberry resource that causes a Fatal Error when looking at it in third person view Emily Barber Closed (Fixed)
 

TBD-1960
A programming / UI – Play button on main menu is unresponsive on first login-in Peter Harries Closed (Fixed)
 

TBD-1962
A – Saving / Editor / Engine – With a previously saved character, when clicking Enter World the Player is taken to the Character creation screen and not loaded with their previous character/save Emily Barber Closed (Fixed)
 

TBD-1964
A – Programming / Editor / Engine – The Beggar Hardiness and Health trait line skills do not increase Health or Stamina when unlocked Emily Barber Closed (WNF)
 

TBD-1965
A – Engine / Editor – When suiciding as a Peasant and creating a new character the Hunter Profession is unlocked Emily Barber Closed (WNF)
 

TBD-1983
A – AI / Programming – NPC Guards are not hostile when the Player draws their weapon Emily Barber Closed (Fixed)
 

TBD-1984
A – Crash – Client crashes after moving a large number of items in and out of inventory Community QA Closed (Fixed)
 

TBD-2004
!A – Exploit/Crash – After suiciding while clicking heavily in the UI, character auto-respawn with delays upon death with a broken UI Community QA Closed (Fixed)
 

TBD-2034
A – Crash – Harvesting planted crops will crash the server Community QA Closed (Fixed)
 

TBD-2100
B – Collision / Editor / Engine – The stairs and secret passage under The Black Goat tavern are missing causing the Player to fall through the world also with no Collision on the back of the building Emily Barber Closed (Fixed)
 

TBD-2135
A – Programming – Peasant stays locked in the character creation screen after unlocking it Community QA Closed (Fixed)
 

TBD-527
A – Crash – Fatal error after eathing food and then closing the inventory Community QA Closed (Fixed)
 

TBD-1774
A – Env Art – The pear tree in Duffus Castle Ruins has Unreal Engine checkerboard Textures Emily Barber Closed (Fixed)
 

TBD-1982
A – Crash – While consuming nasty cotton swabs Community QA Closed (Fixed)
 

TBD-2071
A – Crash – Fatal Error when stealing Berries from the stall next to Hogarth’s Inn Emily Barber Closed (Fixed)
 

TBD-2077
A – SPAWN – Possible for players to spawn underground if a lot of people are logging in at once Peter Harries Closed (Fixed)
 

TBD-2078
A – SERVERS – 17 player limit on servers Peter Harries Closed (Fixed)
 

TBD-2134
A – Crash – Equipping Armor crashes the server (new) (fixed) Community QA Closed (Fixed)
 

TBD-2216
A – Programming – While at the character creation screen a char is automaticly made after a few seconds Community QA Closed (Fixed)
 

TBD-2224
A – Crash – Game freezes on EA info screen Community QA Closed (Fixed)
 

TBD-2228
A – Exploit – Gold from killed bandits can be looted an unlimited times Community QA Closed (Fixed)
 

TBD-2232
A – Programming – it is no longer possible to forage for water Community QA Closed (Fixed)
 

TBD-2301
A – Programming – ropes get me bugged and killed Mike Wenn Closed (Fixed)
 

TBD-1748
B – Collision / Env Art – It is possible to get stuck in a fallen log just inside the city gate in Raven’s Reach Emily Barber Closed (Fixed)
 

TBD-1749
B – Collision – There is a rock that has misplaced collision Emily Barber Closed (Fixed)
 

TBD-1751
B – Collision – There is a gap in a set of stairs when opening a door in Raven’s Reach Emily Barber Closed (WNF)
 

TBD-1752
B – Collision – It is possible to fall through a texture in Raven’s Reach Emily Barber Closed (Fixed)
 

TBD-1754
B – Editor / Engine – It is impossible to loot a Bandit loot bag when there are several bandits Emily Barber Closed (WNF)
 

TBD-1759
B – UI / Editor / Engine – A food vendor in Crutchley appears to have no items for sale Emily Barber Closed (WNF)
 

TBD-1762
B – Collision / Editor / Engine – Issue with a plague volume affecting a purchaseable house Emily Barber Closed (WNF)
 

TBD-1766
B – Collision – It is possible to get stuck in a gap near Logger’s Respite Emily Barber Closed (WNF)
 

TBD-1768
B – Collision – It is possible to get stuck on the taps Emily Barber Closed (Fixed)
 

TBD-1769
B – Programming / Editor / Engine – Player gained over 129 million gold by looting one storage crate Emily Barber Closed (Fixed)
 

TBD-1770
B – Collision – It is possible to get stuck in a gap in the mine Emily Barber Closed (Fixed)
 

TBD-1771
B – Collision – It is possible to access the storage container from the back of a house in Crutchley Emily Barber Closed (Fixed)
 

TBD-1795
B – Env Art / Collision – It is possible to fall down into a rock cluster Emily Barber Closed (WNF)
 

TBD-1810
B – Collision / Editor / Engine – It is possible to access a storage chest from the outside of a house Community QA Closed (WNF)
 

TBD-1833
B – Programming – Unable to attack in large part of the world Community QA Closed (Fixed)
 

TBD-1884
B – Env Art / Collision – There is a gap in a roof that forces the Player to suicide to continue play Emily Barber Closed (WNF)
 

TBD-1921
C – Env Art / Collision – There is a large collision volume that can kill the player if they walk up it and fall Emily Barber Closed (Fixed)
 

TBD-1932
B – Editor / Engine – Various edge of Map Infection Volumes maybe incorrectly placed Emily Barber Closed (WNF)
 

TBD-1958
B – Editor / Engine – Both Stonemills in Bywick have Unreal Engine checkerboard textures Emily Barber Closed (Fixed)
 

TBD-1969
B – Programming – Delay for opening the character selection screen after pressing play from the main menu Community QA Closed (WNF)
 

TBD-1970
B – Programming – Hitting multiple times the “play” button from the main menu multiplies the # of Beta03 server entries on the server list Community QA Closed (WNF)
 

TBD-1971
B – Programming – error message “gamespark is not ready” shows up upon hitting “play” at first Community QA Closed (WNF)
 

TBD-1974
B – UI – Incorrect build version is displayed in the upper left corner in-game Community QA Closed (Fixed)
 

TBD-1985
B – UI – Message “you have unlocked a new skill point” stays at the top of the screen Community QA Closed (WNF)
 

TBD-1988
workbench icon getting stuck after leaving workbench John.Cena Closed (Fixed)
 

TBD-1989
red text ui when foraging after stealing something John.Cena Closed (Fixed)
 

TBD-1993
B – Editor / Engine / FX – When the Player walks into fire the screen is very dark Emily Barber Closed (Fixed)
 

TBD-2005
C – env art – Backwheels of this wagon are not touching the ground X=-136764.375 Y=36550.402 Z=6094.775 Community QA Closed (WNF)
 

TBD-2011
B – UI – Looting a container will cause most of the UI to stay hidden afterwards Community QA Closed (Fixed)
 

TBD-2013
B – Editor / Engine – Giant red skull saying: if you see me please bug me at X=-135454.531 Y=41468.879 Z=6128.263 Community QA Closed (WNF)
 

TBD-2017
B – Editor / Engine / Env Art – Yellow/red Skull who wishing to be bugged Community QA Closed (WNF)
 

TBD-2020
B – Editor / Engine / Env Art – another big skull at Community QA Closed (WNF)
 

TBD-2035
B – UI – the stats gained from the new dawn bonus do not update in the stat screen Community QA Closed (WNF)
 

TBD-2037
B – Lootables – Unable to interact with foraging Piles (known) Community QA Closed (Fixed)
 

TBD-2161
B – AI – There is a lot of AI in one place Emily Barber Closed (Fixed)
 

TBD-2175
B – AI / Editor / Engine – There are a lot of NPC AI at a campsite in Stonegate Emily Barber Closed (Fixed)
 

TBD-2180
B – Controls / Camera – When trying to walk forwards characters will slide 90 degrees and walk the opposite way Emily Barber Closed (WNF)
 

TBD-2252
B – U.I – Main Menu options not shown after dying Mike Wenn Closed (WNF)
 

TBD-2296
B – Collision – legs clip thru ground Mike Wenn Closed (WNF)
 

TBD-2299
B – Lootable Resources – beggar skill Mike Wenn Closed (Fixed)
 

TBD-2312
B – AI – guard archer dont do any dmg Mike Wenn Closed (Fixed)
 

TBD-1750
C – Collision / Editor / Engine – There are flying Bandits in Duffus Castle Ruins Emily Barber Closed (Fixed)
 

TBD-1755
C – Collision – It is possible to enter a locked house in Raven’s Reach Emily Barber Closed (WNF)
 

TBD-1758
C – Player Animation – Character model is broken when sleeping Emily Barber Closed (WNF)
 

TBD-1767
C – Collision – It is possible to fall through the roof of a thatch house in Crutchley Emily Barber Closed (Fixed)
 

TBD-1772
C – Env Art – There are rocks and floating grass on a hillside Emily Barber Closed (Fixed)
 

TBD-1773
C – Env Art – There is some floating foliage on a cliffside Emily Barber Closed (Fixed)
 

TBD-1776
C – Env Art – There are floating trees and rocks in the air Emily Barber Closed (Fixed)
 

TBD-1777
C – Env Art – There are bushes in mid air that are not stead on the ground Emily Barber Closed (Fixed)
 

TBD-1779
C – Env Art – There is a plant clipping through a house wall Emily Barber Closed (Fixed)
 

TBD-1780
C – Code – Loading screen blur does not get removed after loading Community QA Closed (Fixed)
 

TBD-1783
C – env art – Floating text near windmill at X=-64960.570 Y=53491.094 Z=8736.323 Community QA Closed (Fixed)
 

TBD-1785
C – env art – Various floating rocks and grass at X=-93932.641 Y=-87719.133 Z=9277.581 Community QA Closed (Fixed)
 

TBD-1786
C – UI – Tannery has no Icon after opening the tannery Community QA Closed (Fixed)
 

TBD-1787
C – Code – Unable to forage when interaction text appears Community QA Closed (WNF)
 

TBD-1788
C – Programming – Unable to interact with deed at X=-94365.883 Y=-86274.797 Z=9430.071 Community QA Closed (Fixed)
 

TBD-1789
C – env art – Floating mushrooms at X=-89338.609 Y=-113585.758 Z=6225.465 Community QA Closed (Fixed)
 

TBD-1791
C – UI / Engine / Editor – It is possible to interact with carts but there is no icon to indicate what the object is Emily Barber Closed (Fixed)
 

TBD-1792
C – Env Art – There is floating foliage on a hill Emily Barber Closed (Fixed)
 

TBD-1797
C – Env Art / Collision – It is possible to walk on the water Emily Barber Closed (Fixed)
 

TBD-1799
C – Collision / Env Art – There is a collision where you can’t pass through without crouching Emily Barber Closed (Fixed)
 

TBD-1800
C – UI / Editor / Engine – There are deeds that cannot be interacted with Emily Barber Closed (WNF)
 

TBD-1801
C – env art – collision doesn’t fit rock model at X-123066.055 Y-20418.551 Z-1214.624 Community QA Closed (Fixed)
 

TBD-1802
C – env art – rocks height collision issue at X=-131701.594 Y=-88065.219 Z=3633.558 Community QA Closed (Fixed)
 

TBD-1803
C – env art – small wooden bridge placement doesn’t connect properly with river side X=-132047.438 Y=-89873.656 Z=3221.582 Community QA Closed (Fixed)
 

TBD-1806
C – env art – floating stick bush at X=-107101.125 Y=-24308.340 Z=4957.652 Community QA Closed (Fixed)
 

TBD-1807
C – env art – floating stick bush at X=-107662.023 Y=-23123.037 Z=4572.266 Community QA Closed (Fixed)
 

TBD-1808
C – env art – floating cotton bush at X=-108922.211 Y=-19708.893 Z=3627.504 Community QA Closed (Fixed)
 

TBD-1811
C – Player Animation / UI / Editor / Engine – When interacting with a Stool or Bed the player forages instead of interacting with the object Emily Barber Closed (Fixed)
 

TBD-1813
C – Env Art – There is some floating grass under the secret area in Duffus Castle Ruins Emily Barber Closed (Fixed)
 

TBD-1814
C – Env Art – There are some floating bushes Emily Barber Closed (WNF)
 

TBD-1815
C – Collision / Env Art – There is some odd collision on some rope on a guard tent Emily Barber Closed (WNF)
 

TBD-1816
C – UI – When mousing over the house deed icon it displays Emily Barber Closed (Fixed)
 

TBD-1818
C – Env Art – There is a metal brazier that is non-interactable Emily Barber Closed (Fixed)
 

TBD-1819
C – UI / Programming – When interacting with a Book it is eaten instead of read Emily Barber Closed (Fixed)
 

TBD-1820
C – Collision / Env Art – There is a fence around a house that is tricky to enter Emily Barber Closed (WNF)
 

TBD-1821
C – Env Art / Collision – There is a rock mesh that has been placed incorrectly with some floating grass Emily Barber Closed (WNF)
 

TBD-1823
C – Env Art / Collision – There is a rock formation with uneven collision Emily Barber Closed (Fixed)
 

TBD-1824
C – UI – When logging into the game there is text in the centre of the screen that reads “Text Block” Emily Barber Closed (Fixed)
 

TBD-1826
C – Env art / Programming – Signpost in raven market increases infection for no reason Community QA Closed (Fixed)
 

TBD-1827
C – Sound – Dying while the heartbeat (infection) sound is playing will cause it to loop until the game is restarted Community QA Closed (Fixed)
 

TBD-1829
C – env art – Standing next to this lamppost makes it appear as if you are in a plague area Community QA Closed (WNF)
 

TBD-1838
C – Env art – Strange rippel in the Sky Community QA Closed (Fixed)
 

TBD-1840
B – Character art – Character model/visual is not showing on the character selection screen Community QA Closed (Fixed)
 

TBD-1841
C – Audio – When dying in an infection volume the audio carries over on a new character Emily Barber Closed (WNF)
 

TBD-1842
C – Engine / Editor – There is an odd visual effect when looking at the Skybox Emily Barber Closed (WNF)
 

TBD-1843
C – UI – When pressing Enter to chat a second time it freezes the entire UI and game controls Emily Barber Closed (WNF)
 

TBD-1849
C – Env Art / Collision – There are some planks that do not have collision Emily Barber Closed (Fixed)
 

TBD-1851
C – UI / Editor / Engine – There is a white icon with the text NONE when highlighting a fishing pool Emily Barber Closed (Fixed)
 

TBD-1852
C – Collision / Env Art – There is a house that is half inside the ground with an infection volume Emily Barber Closed (WNF)
 

TBD-1853
C – Env Art / Collision – There is a small gap in the water when walking up the river Emily Barber Closed (Fixed)
 

TBD-1856
C – Env Art – Some houses in Dunstead have 2 chests and two houses have them outside Emily Barber Closed (WNF)
 

TBD-1857
C – Env Art / Collision – There is some odd Collision on some rocks in Dunstead causing the Player to walk in the air Emily Barber Closed (WNF)
 

TBD-1858
C – UI / AI – There is a Beggar named as a Guard, in the same area is a floating NPC Emily Barber Closed (WNF)
 

TBD-1860
C – Env Art / Editor / Engine – It is not possible to interact with a deed Emily Barber Closed (WNF)
 

TBD-1861
C – Player Anim / UI – You have to crouch to interact with a deed and be in first person to enter the door/house Emily Barber Closed (WNF)
 

TBD-1862
C – Env Art / Editor / Engine – There are infection volumes inside some houses in Laketown and The Wet Duck Inn Emily Barber Closed (WNF)
 

TBD-1863
C – Collision / AI / Engine – There is Collision blocking a balcony area and stuck NPC Guards Emily Barber Closed (WNF)
 

TBD-1865
C – Env Art / Editor / Engine – There is a house with no door and no deed Emily Barber Closed (WNF)
 

TBD-1866
C – Env Art / Editor / Engine – There is an infection volume that affects the player when no triggers are around Emily Barber Closed (WNF)
 

TBD-1867
C – Env Art – There is a Brazier with no wood logs but the Player is able to light it Emily Barber Closed (WNF)
 

TBD-1868
C – Env Art – There is some grass coming through the floor in the Monastery and a Shield in the floor Emily Barber Closed (Fixed)
 

TBD-1869
C – Env Art – There are several doors that clip through walls when opened Emily Barber Closed (Fixed)
 

TBD-1870
C – UI / Editor / Engine – Players weight doesn’t update on the main in game UI until going in and out of another menu Emily Barber Closed (Fixed)
 

TBD-1871
C – Env Art / Collision – There is a cave with Collision blocking its entrance Emily Barber Closed (WNF)
 

TBD-1872
C – Env Art – There are a couple of floating bushes Emily Barber Closed (WNF)
 

TBD-1873
C – Env Art / Collision – There are uninteractable deeds and no Collision on 2 Barrels Emily Barber Closed (Fixed)
 

TBD-1874
C – Env Art – There is a deed that cannot be interacted with and also storage containers Emily Barber Closed (WNF)
 

TBD-1875
C – Editor / Engine – There are a couple of instances of floating text in game Emily Barber Closed (WNF)
 

TBD-1877
C – Env Art / Collision – There are ropes that have no Collision Emily Barber Closed (WNF)
 

TBD-1879
C – UI – The icons for Basic Milk and Basic Garlic are white squares Emily Barber Closed (Fixed)
 

TBD-1880
C – Env Art / Editor / Engine – There are no deeds on any of the houses in Stonegate Emily Barber Closed (Fixed)
 

TBD-1881
C – Env Art – There are no objects inside of three houses Emily Barber Closed (WNF)
 

TBD-1883
C – Env Art / Editor / Engine – There is a visible gap in a wall inside a cave Emily Barber Closed (WNF)
 

TBD-1885
C – Env Art – There is some floating grass Emily Barber Closed (WNF)
 

TBD-1886
C – Env Art – There is a floating Strawberry bush Resource Emily Barber Closed (WNF)
 

TBD-1887
C – Env Art – There is some grass sticking through the floor and a storage chest ontop of a Workbench in a house Emily Barber Closed (WNF)
 

TBD-1890
C – Env Art / Editor / Engine – There is some grass inside a house and a non interactable chest Emily Barber Closed (Fixed)
 

TBD-1891
C – Env Art – There are two braziers that are non interactable Emily Barber Closed (Fixed)
 

TBD-1893
C – Env Art / Collsion – There is no Collision on a wall allowing the Player to walk into a house Emily Barber Closed (WNF)
 

TBD-1897
C – Env Art – There is a floating Raspberry bush Resource Emily Barber Closed (Fixed)
 

TBD-1900
C – Collision / Editor / Engine – It is possible to enter a house by entering through a window and there is no deed Emily Barber Closed (Fixed)
 

TBD-1901
C – Env Art / Editor / Engine – There is a concrete patch on a wooden floor inside a house Emily Barber Closed (WNF)
 

TBD-1902
C – Collision – There are some NPCs in Raven’s Reach with no Collision Emily Barber Closed (WNF)
 

TBD-1903
C – Env Art – There is a floating berry bush Emily Barber Closed (Fixed)
 

TBD-1905
C – Env Art / Collision – There is a house with a non interactable deed and another house clipping through it Emily Barber Closed (WNF)
 

TBD-1906
C – Editor / Engine – There is a deed that cannot be interacted with Emily Barber Closed (WNF)
 

TBD-1907
C – Env Art – There is a door that is incorrectly alligned and a set of stairs that lead to nowhere Emily Barber Closed (WNF)
 

TBD-1908
C – Env Art / Editor /Engine – There are various stools, benches and chairs that cannot be interacted with Emily Barber Closed (WNF)
 

TBD-1909
C – Env Art – There is a part of another building clipping inside a house Emily Barber Closed (Fixed)
 

TBD-1911
C – Env Art / Editor / Engine – There is a house with no deed Emily Barber Closed (Fixed)
 

TBD-1912
C – Env Art – There is a house with parts of another house clipping through Emily Barber Closed (WNF)
 

TBD-1913
C – Env Art / Editor / Engine – There is a Fireplace with no fire FX or logs that has a Utility indicator Emily Barber Closed (WNF)
 

TBD-1914
C – Env Art – There is a floor with no Collision that causes the Player to fall out of the house Emily Barber Closed (WNF)
 

TBD-1915
C – Env Art / Collision – There are some outdoor objects that are clipping into a House Emily Barber Closed (WNF)
 

TBD-1918
C – Env Art / Collision – There is a wall with no Collision which allows the Player to enter a House Emily Barber Closed (WNF)
 

TBD-1919
C – Editor / Engine – There is a house that has no deed Emily Barber Closed (WNF)
 

TBD-1920
C – Env Art / Collision – There are some rock clusters with Collsion that makes the Player walk above them Emily Barber Closed (Fixed)
 

TBD-1922
C – Env Art – There is a berry bush resource and some floating grass Emily Barber Closed (Fixed)
 

TBD-1923
C – Env Art – There is a floating tree Emily Barber Closed (Fixed)
 

TBD-1926
C – Env Art – There are patches of rock in the sand Emily Barber Closed (Fixed)
 

TBD-1927
C – Env Art – There is a tent with no Collision Emily Barber Closed (Fixed)
 

TBD-1928
C – Env Art – There is some grass inside a house Emily Barber Closed (Fixed)
 

TBD-1929
C – Env Art – There is a pile of dirt clipping inside of a house Emily Barber Closed (Fixed)
 

TBD-1930
C – Env Art – There is a house which has no deed and no door Emily Barber Closed (Fixed)
 

TBD-1933
C – Editor / Engine – There is a house that has no deed Emily Barber Closed (Fixed)
 

TBD-1934
C – Env Art – There are several spots with floating grass Emily Barber Closed (Fixed)
 

TBD-1935
C – Editor / Engine – There is a deed that cannot be interacted with Emily Barber Closed (WNF)
 

TBD-1936
C – Env Art / Collision / Editor / Engine – There are various incorrect Collision Volumes Emily Barber Closed (WNF)
 

TBD-1937
C – Editor / Engine – There are two non interactable deeds Emily Barber Closed (Fixed)
 

TBD-1941
C – Env Art / Editor / Engine – There is a gap in a Castle wall allowing the Player to see into the City Emily Barber Closed (Fixed)
 

TBD-1942
C – Env Art / Editor / Engine – There is a rock mesh missing from a cliffside Emily Barber Closed (Fixed)
 

TBD-1949
C – Audio – When a Weapon or Tool breaks there is no Audio that plays Emily Barber Closed (Fixed)
 

TBD-1952
C – Env Art/Collision – Standing through the rocks/grass at X=-125113.445 Y=25948.674 Z=3894.780 Community QA Closed (Fixed)
 

TBD-1953
C – U.I. – Still says Early Access V0.11 from within the client, upper left corner Community QA Closed (Fixed)
 

TBD-1956
C – UI – When first loading into the game a full list of symptoms are displayed on the UI for a brief moment Emily Barber Closed (Fixed)
 

TBD-1957
C – Editor / Engine / UI – When stealing the Fox Pelt and Leather items from a stall they do not appear in the Players Inventory Emily Barber Closed (Fixed)
 

TBD-1975
C – UI – Weight load icon in the HUD doesn’t refresh properly after looting Community QA Closed (Fixed)
 

TBD-1977
C – Env Art – Floating windows at X=-151873.469 Y=37803.746 Z=5117.663 Community QA Closed (Fixed)
 

TBD-1978
C – UI – Weight / load icon in the HUD is displayed in white color after going over the weight limit Community QA Closed (Fixed)
 

TBD-2001
C – Lootable resources – Stealing furs off of a merchant table and furs do not appear in inventory Community QA Closed (WNF)
 

TBD-2009
C – UI – After A New Day Dawns is displayed when surviving a night the days counted on the main UI do not match those on the Inventory screen Emily Barber Closed (WNF)
 

TBD-2024
C – env art – Rope clips through bucket at X=-142549.797 Y=43425.199 Z=6114.402 Community QA Closed (WNF)
 

TBD-2025
C – env art – Body clips through crate a bit at X=-145392.766 Y=43770.340 Z=6101.420 Community QA Closed (WNF)
 

TBD-2075
C – UI / HUD – occasionally HUD vanishes after crafting or taking damage Peter Harries Closed (Fixed)
 

TBD-2091
C- Env Art – There is a floating Raspberry bush resource Emily Barber Closed (WNF)
 

TBD-2096
C – NPC Animation – There is an NPC Huntsman that was stuck in an animation loop Emily Barber Closed (WNF)
 

TBD-2102
C – UI – Croshair dot does not hide when looking at menu’s Community QA Closed (Fixed)
 

TBD-2103
C – Programming/Combat – Parrying does not have a cooldown and cost no stamina Community QA Closed (WNF)
 

TBD-2119
C – env art – Possible to get stuck at X=-136064.234 Y=38118.629 Z=6138.599 Community QA Closed (WNF)
 

TBD-2130
C – env art – Floating bush at X=-86881.852 Y=-83228.516 Z=8925.739 Community QA Closed (WNF)
 

TBD-2139
C – Programming/Animation – Torches block vision and have a really small illumination radius Community QA Closed (Fixed)
 

TBD-2141
C – Programming – When crafting something while at max weight you will craft but not fail or succeed Community QA Closed (WNF)
 

TBD-2145
C – Env Art / Collision – There is no Collision on a wood log outside of Raven’s Reach Emily Barber Closed (WNF)
 

TBD-2152
C – env art – Black spot in the sea at X=-182839.359 Y=-42464.594 Z=-1373.628 Community QA Closed (WNF)
 

TBD-2155
C – Programming – npcs and carcasses prevent Events from spawning (please close this) Community QA Closed (WNF)
 

TBD-2156
C – Env Art – There is sand that moves around the rocks when the Player is close Emily Barber Closed (WNF)
 

TBD-2181
C – UI – Item type tabs in the craften menu do not work Community QA Closed (WNF)
 

TBD-2190
C – UI/Programming – The “button” add ingriedent in the crafting menu does no longer add the ingredient Community QA Closed (WNF)
 

TBD-2197
C – env art – wooden door(?) flaoting in front of a wall at X=-137218.719 Y=34658.098 Z=6105.497 Community QA Closed (WNF)
 

TBD-2239
C – UI – Character creation screen overlay when continueing a previous character Community QA Closed (Fixed)
 

TBD-2250
C – NPC Animation – Grass Density has the wrong value Mike Wenn Closed (Fixed)
 

TBD-2256
C – NPC Animation – NPC’s animations stutters Mike Wenn Closed (WNF)
 

TBD-2260
C – Programming – Videos => Profession Videos – The videos will not play Mike Wenn Closed (Fixed)
 

TBD-2267
C – Environment Art – Found a hammer that I cannot pick up Mike Wenn Closed (Fixed)
 

TBD-2283
C – Environment Art – eddards hold to empty Mike Wenn Closed (WNF)
 

TBD-2294
C – Environment Art – baren land and incrace end clifs Mike Wenn Closed (Fixed)
 

TBD-2303
C – Lootable Resources – wood in ground Mike Wenn Closed (Fixed)
 

TBD-2304
C – Lootable Resources – floating berry Mike Wenn Closed (Fixed)
 

TBD-2305
C – Lootable Resources – no farmable land and clipping Mike Wenn Closed (WNF)
 

TBD-2306
C – Lootable Resources – floating rasphberry bush Mike Wenn Closed (Fixed)
 

TBD-2308
C – Lootable Resources – wood in ground Mike Wenn Closed (Fixed)
 

TBD-2309
C – Lootable Resources – wood in ground Mike Wenn Closed (Fixed)
 

TBD-2324
C – Collision – Incorrect collision at X=-98190.984 Y=171404.547 Z=7948.857 Community QA Closed (WNF)
 

TBD-2367
C – Environment Art – Floating sticks Mike Wenn Closed (Fixed)
 

TBD-2370
C – Environment Art – Floating Mushrooms Mike Wenn Closed (Fixed)
 

TBD-2372
C – Environment Art – Sticks floating in the air Mike Wenn Closed (Fixed)
 

TBD-2373
C – Environment Art – Floating sticks Mike Wenn Closed (Fixed)
 

TBD-2374
C – Environment Art – Floating rotten food Mike Wenn Closed (Fixed)
 

TBD-2375
C – Collision – You can walk through a wooden fence Mike Wenn Closed (Fixed)
 

TBD-2376
C – Environment Art – Missing textures on rock formation Mike Wenn Closed (Fixed)
 

TBD-2380
C – Environment Art – Floating tree and bushes Mike Wenn Closed (Fixed)
 

TBD-2382
C – Environment Art – Floating box Mike Wenn Closed (Fixed)
 

TBD-2393
C – Crafting – New stick armor recipe requieres rope while a beggar can no longer craft rope Community QA Closed (WNF)
 

TBD-1951
D – UI – There are a couple of typos on the Knights background/story Emily Barber Closed (Fixed)
 

TBD-2137
B – Programming – A torch is assigned to the same slot as tools Community QA Closed (WNF)
 

TBD-2251
D – Design – Your current location is not marked on the in game map Mike Wenn Closed (WNF)
 

TBD-2254
D – None – Debug message is still being displayed Mike Wenn Closed (Fixed)
 

TBD-2259
D – Localisation – Videos – Proffession Video – Spelling Mistake Mike Wenn Closed (Fixed)
 

TBD-2261
D – UI – Awful Cotten Seeds icon is not displayed properly Mike Wenn Closed (WNF)
 

TBD-2264
D – Design – How do you fight if you do not have a weapon? Mike Wenn Closed (WNF)
 

TBD-2268
D – Design – Stealing stuff when the NPC is looking at you Mike Wenn Closed (WNF)
 

TBD-2289
D – Environment Art – missing rocks Mike Wenn Closed (Fixed)
 

TBD-2290
D – Environment Art – floating trees Mike Wenn Closed (Fixed)
 

TBD-2291
D – Environment Art – floating trees Mike Wenn Closed (Fixed)
 

TBD-2292
D – Environment Art – floating trees Mike Wenn Closed (Fixed)
 

TBD-2342
D – Environmental Art – Food on the table which I could not take Mike Wenn Closed (Fixed)
 

TBD-2350
D – Collision – Invisible Collision Mike Wenn Closed (Fixed)
 

TBD-2355
D – Programming – My character will not get onto the bed to rest Mike Wenn Closed (WNF)
 

TBD-2378
D – Environment Art – Massive cave with noting in there Mike Wenn Closed (WNF)
 

TBD-2297
E – Environment Art – Floating grass Mike Wenn Closed (Fixed)
 

TBD-2322
E – Design – More variety of NPC’s are needed Mike Wenn Closed (WNF)

Community Thanks

Once again we give our warmest thanks to everyone in on Community. Thank you for your continued support and trust. Thank you to everyone who sent us bug reports through our form, by email and on Discord. Thank you all for being on this grand journey with us, it means a lot. We hope you all enjoy playing V0.12 The Long Night!

Spoderman

Beyonder2k9

CookiesNeedLove

Uthred The Unlucky

Bosco (Boscos World)

Dezzi

BlackHarlock

Shadowfrax

Makkiduperz

Issac Jewton

Beyonder2k9

HolyAvengerOne

Kap

Miniishadow

Brandon

VJ (Sam Ari Tan)

Glompa541

BierBaron

Killhappyfool

Micro

Daddy’s Little Boy

IronEagle

SunRunner

Docrobin

Crimrose (Luigi)

Runkkuritari

Grodbert

Kiro

Loffas

Sascha

Eski

Wirmin

DarthJarJar96

Kitten

Halfberry35

luponero78

xLCBx

bellclan811

Rage Rooster

lammgottes

Rageace

dirkinator69

tiff_anyday

Crimson Knight

Angell0

Paladin crackhead

backdoorbandit

Constant Warfare

Totalrekage A.k.A SirIsaacJewton

Malek2k4

Matt Wilko

The Drill [GER]

Dr.Kaze

gigou

jguerra01204

Lemgineer

motyu7

Sir Kiyoshi

Joe99778

Defearr LLTS

BoonetheBadass

sky_falcon1

Intri

DoodlyboyDK

Aguakate96

Angir Eisenfaust

tweaksource

Dragnelus

Babayu

[S.C.] Symphonie Allemande

Nylus

astilesus

jaomi

ashamilian

Lordkaputto

Quxe

juanjaviercaveromarino

biohunter4xero (aka PanzerKrist)

Coolwhip

MyNamesTaken

magicpanter

tweaksource

Echo-Fox

Krebsen98

Oodlipapin

featherist

Hypogreen

hyaquino3

tilligriffiths

Krebsen98

dnkey2413

Krebsen98

Tayson1570

L_user

tehdook

Myheroname

ashamilian

PrinceHansel

Kvanio

PrinceHansel

Fibrus

Mates_Hyena

cmaxx1137

Iamflapjacks

Sir Kiyoshi

Lukash

Sykotom

ltbernum

Kvanio

Leather Goddess

Qa’Dar

|OTHV] Alicia Adeng

jyuza01930

Ultrasex

[Gauner] Oli ツ

Knight

(ZX)gunmen17

Hypogreen

Pancakes Galroe

enragedmidget

Sykotom

lammgottes

(ZX)gunmen17

John the Lunatic

(ZX)gunmen17

Knoxxic

jdkdavid

The Createor

Retsnomeikooc

Dory

|7DS|Chickenbomb

Low Tier Player

Lord Stein the Rook

jdkdavid

Fodrem

Colonel Angus

irishutopia

Lightsong God

loretzioontwitch

desertwarlock

waco_rangers

RazelJackson

dollbanana

Vvllaadd

Marcus

Kinggoob

Gambito

kinggoob2

LortieQc

Noregrats

baron0o

Raziel

Bloodytalent

jedioblivion

ebhe2003

thaifighter97

ebhe2003

motyu7

abcd826

paigeecakes

motyu7

PipiCZ

doggy050

thewishgranter

unepommedeterre

Gamerbeau

Rage_of_a_Mage

angaritag

TONYGORETOY

daveallover

sleepy
DeathDarkSoul

Code Panda

vizionerf

Lewcipher

adolf dickler

oceanmud

Duke of Kent

bgredguy456

tsimmons1520

SPOÏ
Medojed

YİK

001sanguine100

BirdWatcher21/donnajs61

Dethflash

NinjaFish Gaming/gunfreak7

Stateria

KIMPAT

cowking_pvp

CJMAX

gunfreak7

mmutze

Floydos

Asstronuts

djinrel

Logic

official_cinder

xxhobocodeexx

the8u88y

seanone12

Tarrymonster

WoJiJiHenDa

Sgt. Age [GER] /playerx33

playerx33/ Sgt. Age [GER]

japub

The Heathen Voice

maxstotalbases

xnatsu91

angaritag

xip3r

Latinzombie

Neromoon1

Maxstor

xnatsu91

Wraithyx

Twoface

Lt. Dan

President of Fedex

Tobe_Continued

xatheasx

Tbonejones5900

Rolf707070

hotdog

vamproy

Monopandemic

vamproy/smitty

OhiAs

Monopandemic

Nygel

Wendy

radioactivegazz

Giani

gromcz

Cotton Tails

Buttercup

Outlaw Brigand

The future is bright

oops did it again

AugustusCeasar

Nomine Miner

Kashube

Makkiduperz

nytrex

DangerMouse

D.Flash_Shumway

Miklanod

D.Flash_Shumway

warwolfvhz13

GioGMC

commando1_00

kashube

MatthiUK

a_borg_cube

mick ferrigan

Rondin (shadowteam_ft_tau)

Inbasis

Daniela14111

Onenutt

Mdisch

binge191071

about28rocks

…See you in Mercia!

// The SIG Team

11 comments on “Patch Notes V0.12 – The Long NightAdd yours →

  1. I feel like a fat kid in a candy store! Can’t wait now for more updates with armors, weapons and cosmetic stuff! And ofc more bug fixes.

  2. Great job on fixing inventory bugs and the new crafting menu. The new housing will be great I like how you can build utilities on to your house.

  3. please let us know when the houses system is fixed as now u spend the money buy a house everyday pretty much wont save. and also the building system for the houses… i waste so much time trying to get the things and build it for nothing.

  4. Hey i just bought a house, and crafted some upgrades to it, but they vanished and now its saying i don’t have the resources, did this a couple of times just to test it.

  5. Great update, but i can’t play the game right now, i don’t know why but every time i take damage i being disconnected by the server

  6. Hola buenas noches que hay que hacer para que la casa que compras se guarde como tuya por que es mucho dinero y tiempo que puedo hacer ayudaaa

  7. Hi guys thanks for the mention it was nice to see, still playing and loving the game but, theirs still some things that need looking at: Is it possible to have less servers please as many of us dont think its necessary and that we concentrate on the few you open up? Some server names are being repeated also? Theirs a bug with abandoning the house, i did it a few times cus it gave it me back gonna check in a bit^^, The beds are not placed when you make them and sometimes the chests too, plus you loose all items in the chest if the chest does not disappear. Characters are dying for no reason and it says died of plague when this was not the case, Characters also loose there class, or skill points and all items when relogging in sometimes, Can not upgrade to next class like from beggar to peasant, or from peasant to hunter, even if all is unlocked it sticks you so you have to suicide a lot to restart again if your lucky. Please can we have a girls nice white and dirty dress to find or buy PLEASE, i do still look like a boy and hate it! Can you make us look a lot better and able to lay/sleep/kneel please? love you still LOVE BLACK DEATH!

    1. Also can you make it possible to have back 2-3 houses by each other and familys of 3-5 people to live and share the same house. Guilds can have like 10 players and this means they have to make that many beds too LOL! Its because there are communities here and we want to be nearby each other not far away. Plus the housing situation please can you make it that people can not take over your property but can steal and use it. or damage it not take it the work we do to get one is just to much and too easily made for others to just take it away! You could introduce some sort of higher rent taxes to be paid by owners every 2 – 3 days something like this ? And dont forget prettier girl avatar and possible pony tails or back hair braid so hate that i look like this keep it going we still here with you DEVS!!!!

  8. Hey! Fantastic update I’m back into it and I never got to thank you for being in the community mentions that’s quite kind of you guys but I’m just glad I can help this game as I do enjoy it and like the idea! Good work so far! Some animations could use a smoother but they aren’t that noticeable of course keep up the great work!

    1. 1.it seems your own house lock will be unlock automatically or by other way whenever i log of for a while after i lock both door, next time i log in, the door was left unlocked over there, please fix this issue.
      2.outlaw skill line is still unplayable, i mean outlaw can’t craft cloth, leather, and the only reason i play outlaw is for his bandit like armor, cloth. maybe expend more craftable item for outlaw or i only can kill bandit to level it up.
      3.Wolf’s attack seems sometime it can drain all your stamina at once, please fix it.
      4.the weapon will suddenly broken even it’s just a new one and u didn’t draw it out, please fix it.

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